I have a bad feeling about this #3

Work In Progress / 12 July 2019

blog three

Hello there! So, in all honesty, I have been super duper busy as of late and haven't been able to work on this as much as I would have liked so this blog is a little out of sync with where I am actually at in this project. Just a brief update tho as you can see from the video below I have the entire level mapped out and to scale which is a great feeling. The environment itself is in various stages of texturing and I haven't started the actual game side of it yet but let's just take this one step at a time, shall we. 

On th
  • The level layout

In this post, I'd like to focus on some of the visuals.

So like I've said before I wanted to recreate the vision of the game that I have in my head from my childhood. The game in my head was much more stylized and cooler than it actually looks. The game is actually striving for more realism than stylized but it was severely limited by the technology at the time. Look I still like the look of the game but you only have to look at some of the character models to see why it's less than perfect.

OMG IT'S UWAN MACGRAGOR

  • Example of environment detail

For the overall environment, I've gone for less detailed assets with higher detailed textures. This cuts down the modeling time and allows me to see the level come together much quicker and have a basic character run around the environment to get the correct scale. The downside to this is that it takes longer to texturing the environment. While it still has a way to go I am overall pretty happy with how the environmental visuals are coming together. I am really looking forward to sharing more renders in the future. 

I am staying pretty true to the original environment of the game while also taking inspiration from the Clone Wars and Rebels when it comes to the textures and character design. 

  • Texturing WIP

So I may have underestimated the amount of character work would need to be done on this level and was really surprised when I actually counted how many unique characters there would be. In total there are 10 unique character models and 4 variations of battle droids that inhabit the level, an infantry class (default), pilot (blue), security (red) and commander droid (yellow).

  • The Players

I've made a decent dent in the character creation having mostly all the droid bar the vulture droid built and moving to texture. I am leaving the humanoid characters to later for two reasons, one, I don't have the confidence to achieve the style I want to achieve with those characters and two, I haven't decided on the style yet (probably should've started with this one). The droids are easier because they have more defined shapes and are genuinely more fun to recreate in that Clone Warsy style. The only droid that has been a little tricky is the maintenance droid because it doesn't exist in canon outside of this game so I may take some liberties with this design and push it closer to the clone wars era of design. 

The GNK droid above is an example of the art direction and texture detail I am going for with this project. This is the level of detail I am aiming for with all the robots in the game. Below you can see two WIPs, the battle droid is closest to being complete as I am just about done with texturing. The Droideka is still a little rough but I am pretty happy with where it is at but I need to get the scaling right so that it can fold into the rolling state without any issues. 

Okay, I think that's enough for today, I'll be back at some point with more updates. If you have any comments please place them below and I'll get back to you asap. 

Bye for now,

Matt